01
Solves by year
50 of 83 puzzles were solved in 2015 alone — the easy ones. After that, each year brings fewer solves as difficulty doubles per bit.
02
Key position in range
Where in the search range were the 82 published solved keys found? Average: 51.4%. Puzzle #135 is excluded because its private key was not public at the last verified update. The distribution is roughly uniform — there's no "lucky zone."
03
Difficulty progression
Each puzzle doubles the search space. Puzzle 71 (lowest unsolved) has ~1.2×10²¹ keys. Puzzle 160 has ~7.2×10⁴⁷ — more than atoms in the solar system.
Exponential wall
The gap between puzzle 70 (solved 2019) and puzzle 71 (unsolved) represents a 2× increase in difficulty. Puzzle 71 has 1.2×10²¹ keys — at 5 billion keys/sec, that's ~7,600 years for a single GPU.
The gap between puzzle 130 (solved) and 131 (unsolved) is even more stark. Without a known public key, brute force is physically impossible.
Public key advantage
Puzzle #135 was spent in July 2026. The remaining known-public-key puzzles #140, #145, #150, #155, and #160 can use square-root interval algorithms instead of brute force.
For a bounded w-bit ticket, ideal SOTA v2 work is about 1.15 × 2^(w/2). Distinguished-point overhead raises effective K, and completing that budget is probabilistic.
04
Reward analysis
Original vs boosted rewards
2015: Puzzle N had 0.001 × N BTC. Puzzle 66: 0.066 BTC. Puzzle 160: 0.16 BTC.
2017: Funds from #161–256 moved to #53–160, increasing rewards ~10×.
2023: 872 BTC added. Puzzle 66: 6.6 BTC. Puzzle 160: 16 BTC. Total pool: ~1000 BTC.
Claimed vs remaining
Claimed: ~85.5 BTC across 83 solved puzzles, extending the prior approximate total with the #135 reward.
Remaining: 903 BTC across 77 unsolved puzzles in the static reward catalog.
Avg per solved: ~1.03 BTC (skewed by low-numbered puzzles and historical reward changes).
Avg per unsolved: ~11.7 BTC.